Toy Soldiers and Dining Room Battles

Toy Soldiers and Dining Room Battles

Friday, March 23, 2018

The Witch King of Sokur

From the journals of Dr. John Watson . . .

When I look at the three massive manuscript volumes which contain our work for the year 1894, I confess that it is very difficult for me, out of such a wealth of material, to select the cases which are most interesting in themselves, and at the same time most conducive to a display of those peculiar powers for which my friend was famous. As I turn over the pages, I see my notes upon the repulsive story of the red leech and the terrible death of Crosby, the banker. Here also I find an account of the North Piddle tragedy, and the singular contents of the ancient British barrow.  Each of these would furnish a narrative, but on the whole I am of opinion that none of them unites so many singular points of interest as the secret war that was fought against the Witch King of Sokur, which includes not only the exploits of Theodore Roosevelt, but also those subsequent developments which threw so curious a light upon the causes of the change in the world . . . 

Roosevelt's first encounter with the Witch King assisted by Lord Greystoke and Special Agent Thomas Sawyer.
It was a wild, tempestuous night, towards the close of November. Holmes and I sat together in silence all the evening, he engaged with a powerful lens deciphering the remains of the original Necronomicon, a feat I was regretting might drive him to madness.  It was strange there, in the very depths of the town, with ten miles of man's handiwork on every side of us, to feel the iron grip of Nature, and to be conscious that to the huge elemental forces all London was no more than the molehills that dot the fields. I walked to the window, and looked out on the deserted street. The occasional lamps gleamed on the expanse of muddy road and shining pavement. A single cab was splashing its way from the Oxford Street end when Holmes suddenly shouted," That American, that foolish American!"
"What is it?" I asked.
"Roosevelt.  That foolish Roosevelt.  The Witch King has the Jewel of Chance."
"I have no idea what you are referring to my dear Holmes.  Who is the Witch King?
"Well, Watson, it's as well we have not to turn out tonight.  HE wants us Watson.  HE wants us."

 The Witch King.

Forbidden, dark, esoterically veiled knowledge drives the Witch King of Sokur to field one of the most dangerous adventuring companies In Her Majesty's Name.  It is not even know if the Witch King is human, and rumors abound that he is one of the "old ones."  Regardless of the truth, he has human servants and strange sub-human creatures that do his bidding as he collects ancient artifacts for his nefarious purposes . . . Here is the formidable Witch King adventuring company for In Her Majesty's Name:

The Witch King:

Pluck: 2+
Fighting Value: +4
Shooting Value: +0
Speed: +0
Cost:  135 points
Talents: Leadership +3, Terrifying, Dreadful, Fearless, Mesmerism, 30 points of Mystical Powers.
Basic Equipment: Sword of Curses (+3 Weapon Bonus, Cursed Weapon),
Ancient Plate Armor: 13  May be mounted on a Horse for +11 points.

Note:  The Witch King is also in possession of the Jewel of Chance which costs no points.  It allows him to re-roll any pluck roll once per game.  If the Witch King is knocked down or killed, he loses possession of the jewel and a marker is placed.  This ancient artifact is know up for grabs.

The Destroyer:

Pluck: 3+
Fighting Value: +5
Shooting Value: +0
Speed: +0
Cost:  60 points
Talents: Terrifying, Berserker, Tough.
Basic Equipment: Axe Scythe of the Destroyer (2 handed weapon +3 Weapon Bonus), Ancient Armor: 11

Ghycni, Captain of the Ruga-Ruga Guard:

Pluck: 3+
Fighting Value: +5
Shooting Value: +2
Speed: +1
Cost:  53 points
Talents: Leadership +1, Tough, Skirmisher.
Basic Equipment: Military Rifle, Fighting Knife.
Armor: 7

The Ruga-Ruga Guard:

Pluck: 4+
Fighting Value: +2
Shooting Value: +2
Speed: +1
Cost:  28 points (depends on firing options)
Talents: Tough, Skirmisher.
Basic Equipment: Military Rifle or Carbine or Muzzle loading rifle, Fighting Knife
Armor: 7

 The Troll of Sokur

Pluck: 3+
Fighting Value: +5
Shooting Value: +0
Cost:  57 points
Talents: Tough, Terrifying
Basic Equipment: Giant Hammer (+3 FV bonus)
Armor: 11


Pluck: 6+
Fighting Value: +0
Shooting Value: +0
Speed: +0
Cost:  11
Talents: None
Basic Equipment: Sword and Shield
Armor: 10


The rules for mummys can be found in the basic rules of In Her Majesty's Name.

Tuesday, March 20, 2018

Some Favorite Figures

Here are some of my favorite figures for two of my favorite gaming rules; In Her Majesty's Name and The Men Who Would be King.

  The figure front and center is "The Colonel" and whenever possible I use him to represent myself on the tabletop.  He is an Artizan Design figure from pack NWF0010-British Officers Afghan War.

 The Sikh officer is also from Artizan Designs as is from pack NWF0108-Sikh Officers.

 The lovely lady is from Copplestone Castings Female Archaeologists BC19.

 The British Officer with the teacup is usually Dr. Watson in his early years prior to him meeting the Great Detective.  He is from Artizan Designs NWF0010a-British Officer with Cup of Tea.

Saturday, March 17, 2018

Happy Saint Patrick's Day!

In honor of St. Patrick's Day here are some of my Irish troops:

 Manus O'Cahan's Regiment of Foot - English Civil War (28mm Warlord)

Colonel Alexander MacDonnell's Regiment of Foot - English Civil War (28mm Warlord)

Army of the Potomac Irish Brigade - American Civil War (15mm Old Glory)

164th New York Volunteer Infantry - American Civil War (15mm Essex Miniatures)

1st Battalion, Royal Irish Fusiliers - WW II (15mm Battlefront)

Dillon's Regiment of Foot in French Service - War of Spanish Succession (15mm Dixon) 

FitzJames Regiment Regiment of Horse in French Service - War of Spanish Succession                  (15 mm Dixon Miniatures) 

18th Royal Irish in the 2nd Afghan War.

88th Regiment of Foot (Connaught Rangers) - Napoleonic Wars (28mm Wargames Foundry and Front Rank) 

Thursday, March 15, 2018

Naval Brigade in the Sudan

Within the Royal Navy, a naval brigade is a large temporary detachment of Royal Marines and of seamen from the Royal Navy formed to undertake operations on shore, particularly during the mid- to late-19th century. Seamen were specifically trained in land-based warfare at the gunnery school at HMS Excellent in Portsmouth.

In the Sudan theater the Naval Brigade fought in the following campaigns:

  • the 1882 Anglo-Egyptian War
  • the Anglo-Sudanese War (1884–5)

 If you get tired of all of the khaki and grey - just add some blue jackets to your field force.

Naval Brigade miniatures by Perry Miniatures from their Sudan range.

Sunday, March 11, 2018

One Hour Wargames Campaign: The Sixth Battle - An Unfortunate Oversight

"An army is a team. It lives, eats, sleeps, and fights as a team. This individual hero stuff is gobble-gook. The sickly misbegotten who write that stuff for the Krucken Samstag Abend Post don't know any more about real battle than they do about making schnitzel.  And we have the best army, we have the finest food and equipment. Warum, bei Gott, I actually pity these Bluhofeners we are going up against."  Prince Leopold addressing the army of Redsteinerberg on the eve of the Battle of Dassel upon returning from his grand tour.

To catch everyone up the current score in the campaign is Bluhofen: 6 and Redsteinerberg: 4. After 3 straight victories, for the first time in the war, the forces of the Grand Duchy of Bluhofen have entered Redsteinerberg and are looking for a crossing over the Warnow River near the town of Dassel.  The Redsteinerberg army has been ordered to hold the strategic bridge over the Warnow . . . unfortunately he is unaware of a ford over the Warnow east of the town.

 The battlefield looking from the southeast.  The ford is in the east, the bridge in the west and the town of Dassel just over the bridge.

The battle is based on Scenario 12 - An Unfortunate Oversight from One-Hour Wargames, by Neil Thomas.  The objective of the battle is to be in exclusive occupation of the hill in the northern part of the battlefield.  Forces were rolled for on Table 1.

 The town of Dassel.
The battlefield looking from the North.  Redsteinerberg deploys first and all units must be within 12" of Dassel and north of the river.  All Bluhofen forces must be south of the river.

 Bluhofen has 4 Infantry, 1 Skirmisher and 1 Cavalry unit.

Redsteinerberg has 3 Infantry, 1 Skirmisher and 2 Cavalry units.

The initial deployment.  Bluhofen is definitely going to cross the ford.

The crossing.
Like a well lubricated machine, the Redsteinerberg army reacts to the crossing causing some confusion for the Bluhofen forces.
Musketry hammers the boys in blue as they try to cross.
The aggresive Redsteinerberg cavalry is led by the Princess of Redsteinerberg.

"I fell into a ring of fire" - Johnny Cash.

The Bluehofen cavarly and 1st Dragoons (the Skirmishers) break through.

The Bluehofen army is slowly being forced to fight as individual units while the Redsteinerberg forces maintain their integrity as an army.
The Bluehofen Skirmirshers and cavalry try to flank the line.

The Redsteinerberg line readjusts as Bluhofen starts to make progress and the 1st Dragoons seize the hill.
The view from the east.

Though in rough shape, the Bluehofen army seizes the hill - but the Redsteinerberg army is in good shape and starts to readjust their battle line.
The fight for the hill commences as more Bluhofen forces are destroyed.

 Bluhofen has lost two units of their army while Redsteinerberg has not lost a single unit.  "How do we hold the hill?" ponder the Bluhofen generals.

The last Bluehofen Infantry unit tries to cross the ford.

Redsteinerberg launches their long anticipated attack on the hill.

The Red coated army keeps the pressure on as the hits accumulate on the individual units of Bluhofen.  The Infantry stand in the foreground is overrun by the Prince's Own Horse.

The last Bluhofen infantry unit is destroyed just after crossing the ford.

Redsteinerberg will lose its first unit to fire from the 1st Dragoons.

The 1st Dragoons are about to be overwhelmed.

The line advances.
Only the cavalry is left to face the muskets . . . 

. . . they don't last long as the 1st Dragoons try to flee.

The 1st Dragoons are destroyed.

A devastating loss for Bluhofen as the Redsteinberg army secured the hill and only lost 1 unit.  The difference in the game was that the Redsteinerberg army fought as an army and the Bluhofen force fought as individual units.  The score is now 6 - 6 with 3 more battles to go.